Nothing is planned

Everything works


Watch the collaboration update trailer on YouTube

Philosophy

A Hostile Interpretation of immersive sim design

This game is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. In order to counter this "Lock and Key" philosophy, Mosa Lina is aggressively random. Gameplay GIF

This does NOT mean that the game has proc-gen. Tools and Levels are handmade, they are just randomly selected and sometimes slightly modified!

It's literally impossible for me to check if all levels are beatable with all combinations of tools. This is what makes it so satisfying: There is no premeditated solution for you to follow. You're forced to get creative.

The game continually spits out randomised problems. It's up to YOU to solve them, because I've never seen them before.

Raw Random

There are no safeguards here. You might get the same item ten times in a row. You might beat the game without seeing it at all. Every playthrough contains only a fraction of the total levels. They're also selected randomly. Nobody knows what'll happen.

It's this reckless abandon of predictability that allows you to stop worrying about "winning" and frees you to enjoy the experimentation. Fun things happen more often if you don't force them.

Features

Contains

  • 48 tools to experiment with
  • 360 levels to experiment in
  • Local & Online Multiplayer
  • Level Editor & Steam Workshop

Physics-driven-puzzle-platforming

The player, tiles, items and obstacles are all parsed through the same physics-engine. Everything interacts with everything else, allowing you to get really creative and expressive.Sure, all you do is collect fruits to open the portal, but HOW you do that is up to you entirely.

Level Editor & Steam Workshop

Use the built-in Level Editor to make your own Level Packs, or check out the many Level Packs made by the community! This is the place for those who have mastered the base game and are looking for an extra challenge.

Gameplay GIF

Local & Online Multiplayer

Bring a friend! Whether on the couch next to you or somewhere far away, Mosa Lina can now be enjoyed together! This opens up a lot of possibilities for crazy plays, hilarious fails and all-around creativity!

Presskit

Timeline

The Game concept started out as an entry for BRIEFS 2022 which can still be played for free on itch.io.

In October 2023 the game released on Steam.

In September 2024 the release of the Collaboration Update adds 2-player co-operative multiplayer to the game.

In May 2025 the Second Layer Update expands the game by doubling the game's content.

Credits

A game by Stuffed Wombat (BlueSky)
Game also by Rollin'Barrel
Audio by Tom Silkersoft Schley (BandCamp)
Additional art by Luc Allenet de Ribemont
Nintendo Switch™ port by Anton Klinger(BlueSky)

Factsheet

Platforms: Windows, Mac, Linux, Nintendo Switch

Release Date:
Steam - 17th Oct, 2023
Nintendo Switch - 28th May, 2025

Price: USD 7.99$


Download Presskit Asset Pack (.zip)

includes: Logo, Keyart, Backgrounds, Screenshots, Item Icons, Gameplay Gifs.

Gameplay GIF

--- FAQ ---

Q: Is there cross-platform multiplayer?

A: No, and there likely will never be. If you want to play online together with your friend, you both need to get the game on the same platform.

Q: Is there cross-platform level sharing?

A: YES! Custom levels can be created on any platform and can be played on any other platform after uploading.

Q: Where can I find other people to talk to, that are just as excited about this game as me?

A: Join the Mosa Lina Discord server.

Q: What's the Second Layer?

A: The Second Layer is an update that doubles the game's content.

Q: I am a Youtuber/Streamer and would like to make content and monetize it. Are you cool with that?

A: We hereby give you permission to create videos and streams of the game and monetize them. Using the soundtrack as background music in videos and streams is fine as long as you don't try to sell it standalone.

Q: Btw, where can I get the soundtrack?

A: The soundtrack is available on Steam and Bandcamp. (And soon on streaming services.)

Q: I think the game gave me an impossible level?

A: Possible! There is no shame in re-rolling.

Q: Can I get a Bonus point?

A: Yes +1